![]() ![]() When I try to authenticate, I'm getting an error ERROR_FAILED_TO_VERIFY_JWT. I tried to generate the required JWT token by using many scripts that were mentioned in similar questions asked here, but none of them have worked so far. I have my Team ID, the Music key ID and the private key (.p8 file) with me. I've created MusicKit identifier and private key by following all the steps mentioned here: I want to use Apple Music using MusicKit. This is undesirable, uninformative to the user and seemingly unpreventable.This is also irregardless of having correctly set the NSAppleMusicUsageDescription key in ist and having the appropriate (authorized) MPMediaLibraryAuthorizationStatus.The necessity of having the Apple Music app installed is mentioned nowhere in Apple's documentation, which is lacking.Secondly, there appears to be no way (that I could find on the Internet) to then manually check beforehand if the Apple Music app is installed._How can my app determine if the Apple Music app is installed, in order to prevent presenting a MPMediaPickerController if there is no music app installed and so prevent the uninformative and undetectable error displayed otherwise?Kind regards,Isaiah I would like to use the MediaPlayer in Swift 5 to have a user select a song for use in my app.This should be possible using MPMediaPicker using this official Apple documentation.However, it seems this documentation is incomplete.If the user does not have the Apple Music app installed, then upon presentation of MPMediaPickerController, they are presented with the error alert "Internal Error", "The requested app extension could not be found" (image). Alternatively, it would be to get access to the audio stream to decode and play for a given Apple music item, but I'm pretty sure that's a non-starter.Suggestions? Thoughts? Other ideas?Andy O'MearaSoundSpectrum CTO This sample rate is too low for it to be "ripped" but would be sufficient for rendering visualizations.In any case, I at least wanted to stimulate conversation on this topic. For this reason, we had to develop our own player for Tunr.As a proposed solution, I’d like to suggest that MPMediaPlayback be extended such that a callback gets downsampled audio PCM data to, say, 5k-11k samples/sec. However, in practice, we all know it's hard to disentangle the two, and that’s likely why AVPlayer also never had a live audio tap. I also submit that the way apps like Tunr use live audio data is disjoint from the DRM politics and debate. In contrast, for example, the Spotify SDK has its own player API but exposes an AUGraph, allowing Tunr to call AudioUnitAddRenderNotify() where we can read the PCM data for visualization.In general, not offering access to raw PCM data traces back to DRM policies originating in the 2000s. However, because MusicKit requires playback through MPMusicPlayerController, there isn't a way to tap into the live audio/PCM samples (so that the user sees Tunr's realtime visuals react to the currently playing audio). MusicKit, like other ReST interfaces that we support (SoundCloud, Spotify, iHeartRadio, etc), fits into our model by design. For easier reference, grab Tunr from the app store and play with it.As we rollout Tunr, we're getting requests to add support for Apple Music. Our latest product is an iOS app called Tunr, and it features a unique UI for audio/streaming services and protocols, unifying the user music experience in the way iTunes 1.0 set out to do - most importantly, we seek to pull multiple music sources under a single roof and do it in the context of mobile and streaming. We are behind some of the visualizers that reside in iTunes to this day. Please read the guide linked below for details on the most common issues and how to fix them.Howdy,I'm hoping to start a conversation about getting access to live audio data for items playing from Apple Music.As background, we've been authoring and selling music visuals on OS X and other platforms for over 13 years. If not will you at least refund the time between the faulty update and the next working one? I am getting realy pissed on thiss now!Īre you using the latest Spotify version? What device/software version are you on? I have read and triedall the solutions sugested but nothing works, the music just wont keep playing on my android, this makes it almost completly usless since i have it for work where I am often greasy and can not fiddle with is but need it to play entire records nd long playlsts!Ĭan you let uss go back to the latest usable version? This is about spotify use on a android phone in offline-mode.
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